﻿# EK2 Overwrite
culture_is_alive = {
	OR = {
		has_game_rule = c0da_dead_cultures_off
		is_target_in_global_variable_list = {
			name = culture_is_alive
			target = this
		}
	}
}

should_use_feudal_government = {
	OR = {
		has_game_rule = c0da_default_government_type_feudal
		culture = { has_cultural_parameter = unlocks_feudal_government }
	}
	exists = capital_province
	trigger_if = {
		limit = { exists = capital_province }
		capital_province = { has_holding_type = castle_holding }
	}
}